Side Expands Global Creative Footprint with Acquisition of Roboto Entertainment
The creative services firm aims to bolster its art production capabilities in China through the purchase of the Chengdu-based studio.


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The global video game services provider Side has officially acquired the boutique art studio Roboto Entertainment. This strategic move is designed to strengthen the company's creative offerings and expand its presence in the Chinese market. The acquisition was announced on November 2, 2026, as part of a broader effort to enhance technical and artistic support for developers worldwide.
Roboto Entertainment was founded in 2014 by Andrea Cordella and has built a reputation for specializing in environment and world-building art. The studio, based in Chengdu, has contributed to various AAA and AA titles across both console and mobile platforms. By integrating this team, Side intends to leverage specialized talent to support its growing network of studios.
Deborah Kirkham, the CEO at Side, highlighted the importance of the Chinese market in the current gaming landscape. She noted that a significant portion of titles showcased at recent industry events were developed in China. Kirkham stated that the company is proud of its team's growth and remains committed to meeting the high demand for creative services in the region.
As part of the transition, Cordella will take on the role of Global Head of Art at Side. His team will collaborate closely with the existing Side Shanghai office and other international branches. This integration is expected to provide developers with more comprehensive solutions for complex game development projects.
Side has grown significantly since its founding in 2009, evolving from its origins in Japan to a global organization with over 15 studios. The company provides a wide range of services, including audio production, quality assurance, and community management. These services are essential for large-scale developers looking to streamline their production pipelines.
Industry analysts observe that the Chinese gaming market continues to show strong potential for expansion. Projections suggest the market could reach a value of nearly $60 billion by 2030. High levels of player engagement and spending make the region a key focus for international service providers.
This acquisition follows a period of global industry shifts, where many companies are focusing on regional strategies to maintain competitiveness. By securing local expertise in Chengdu, Side aims to better serve both domestic Chinese developers and international clients. The move reflects a broader trend of service firms consolidating talent to handle increasingly complex game assets.
Side's leadership emphasized that this deal is a deliberate effort to double down on their regional strategy. The company plans to utilize the new artistic expertise to improve its environment and world-building capabilities. This focus on high-quality visual assets is intended to help developers create more immersive gaming experiences.
Looking ahead, the combined teams will work on a variety of upcoming projects across the Americas, Europe, and Asia. The integration of Roboto Entertainment is expected to be completed in the coming months as the teams align their workflows. Both companies have expressed optimism about the collaborative potential of this new partnership.
This development comes as the gaming industry continues to navigate changing economic conditions and evolving player expectations. By investing in specialized creative services, Side is positioning itself to remain a central player in the global development ecosystem. The company remains focused on providing the technical infrastructure necessary for modern game production.
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